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Infinifactory ingame awards
Infinifactory ingame awards






infinifactory ingame awards
  1. Infinifactory ingame awards full#
  2. Infinifactory ingame awards series#

  • The first game also included a timer, which, if you solve a puzzle fast enough, would give you bonus points.
  • Later on, the Contraptions games did have an Art Shift in comparison to TIM2 but it wasn't nearly as huge.
  • Early-Installment Weirdness: The first game has a vastly different art style from all the others.
  • Now drop a ball on the hedge trimmers right as the rope passes through the rope somehow gets snipped. Place hedge trimmers so that the bucket swings just under them, and notice how the rope just passes through the trimmers completely.
  • Take a bucket, tie it to an anchor, and put the bucket level with the anchor so that it'll swing in an arc.
  • Cruelty Is the Only Option: A notable example occurs in Even More Contraptions, where the player is forced to goad a mouse out of its home using cheese in order to feed the mouse to an alligator.
  • Cosmic Plaything: The game's resident mindless mini-human, Mel Schlemming.
  • Conversely, any object lighter than this can never trigger the trap door, no matter how high it drops from. If any object with a mass greater than 5 note on a scale of 0 to 10 try adjusting the Custom Ball's mass to see it for yourself lands on the trap door, no matter how gently, the door will fall open.
  • Booby Trap: The Trap Door, introduced in TIM2.
  • For completing all the difficulty tiers, your reward is a window with a congratulations message from Professor Tim.
  • A Winner Is You: For completing all puzzles in a difficulty tier in TIM2, your reward is a window with a congratulations message from Professor Tim.
  • Needless to say, nothing can generate momentum on its own simply by being super-elastic. It can't even be Hand Waved as being made of some sort of Unobtanium if you take a customizable ball and simply set its Elasticity to maximum, leaving all other properties alone, it too will gain momentum with each bounce. In fact, it's so bouncy that the ball will take to the air, even if you set it precisely on top of a flat surface.
  • The Super Ball of TIM2 and 3 somehow gains momentum with each bounce, in blatant defiance of real-world physics.
  • Despite being a physics game, fundamental laws are broken right and left.
  • The Incredible Machine contains the following tropes:

    Infinifactory ingame awards series#

    Over the course of nine years, seven more titles were released for DOS, then Windows PCs, and the series has since been a recipient of several awards.įor the more modern variant, see Crazy Machines or the Creator-Driven Successor from the team that worked on the original game, called Contraption Maker. The game's family-friendly quality and subtle moments of humor and satisfaction led to widespread popularity. Many parts are available, ranging from the simple (gears and ropes) to the downright bizarre (alligators and blimps).

    Infinifactory ingame awards full#

    There are over 100 puzzles to complete, each of varying difficulty, but custom puzzles and machines can also be made (with full access to all the parts in the game). The player is provided with a predetermined set of parts to use in order to achieve the given objective. A Puzzle Game developed by Dynamix and published by Sierra Online for DOS in 1992, The Incredible Machine (AKA " TIM") centers around the construction of Rube Goldberg Devices.








    Infinifactory ingame awards